Some points require more learning than others. The process of creating what you see in various situations can be influenced and changed by people at various points. Clouds have defined 3d structure and also use textures.
Volcanic activity creates different clouds and affects weather physics. Weather physics can create visible cloud structures and formations. Weather (wind) can move things like trees or grass. Terrain and land-type drive weather physics experienced by your craft. If you don't know what a mesh is, look at this mesh of terrain with objects like roads on top. Objects are also meshes that can be 'painted' with procedural textures. Objects can be placed on top of the terrain - vegetation, buildings, roads, and even ships or icebergs on the sea. It can then be optionally overlaid with additional 3d detail. It is 'painted' with colours and details down to the centimeter scale - procedural texturing. FlightGear has some extremely powerful systems that, once learned, allow a small amount of time to vastly change how large portions of the world look.įirstly, an overview of the visuals FlightGear creates: Terrain is a mesh. The huge number of points mean there are things people can improve with almost no time spent learning and little time spent on skills. These systems have a huge number of different points where someone can change the way the environment looks. The goal of this article is to identify where and how different parts of the environment you see can be changed - links are provided.įlightgear uses many ways/systems to create environment visuals. Sometimes it's to improve systems like weather or seasons. Sometimes it's to change an area they are interested in. Sometimes it's to make the area they live in match reality more. People often see a part of the environment, and want to change or improve that part.